October Sprint is done! Not much seems to have changed since my last video, but there have been tons of updates added under the hood. Next month is all about Store Layout while expanding the Management (computer) System, so Ill be able to share a lot more visual updates, which should be fun.
Seems like a long way – but 9 more months to go!
Technical changes for anyone curious (October was all about the Interaction and Inventory systems. ):
- Interacting with objects (Furniture) and being able to place it on approved surfaces.
- Interactions such that players can move objects smoothly without clipping or collision issues (contextual hints or visual indicators)
- Validate whether an item can be placed in a certain spot (checking for collisions with walls, other furniture) with feedback if placement is invalid (red highlights)
- Developing a stock system where items can be depleted, restocked, or replaced with new models as they sell out.
- Build the user interface for browsing the furniture catalog, allowing players to view and select items. Include filters (by price, category) and sorting options.
Design the data structure for storing furniture pieces and managing all game data (JSON-based storage)